HCI International 2017 – Posters' Extended Abstracts

By Constantine Stephanidis

Release : 2017-05-11

Genre : Computers, Books, Computers & Internet, Digital Media, Software

Kind : ebook

(0 ratings)
The two-volume set CCIS 713 and CCIS 714 contains the extended abstracts of the posters presented during the 19th International Conference on Human-Computer Interaction, HCI International 2017, held in Vancouver, BC, Canada, in July 2017. 
HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process.

The 177 papers presented in these two volumes were organized in topical sections as follows: Part I: Design and evaluation methods, tools and practices; novel interaction techniques and devices; psychophisiological measuring and monitoring; perception, cognition and emotion in HCI; data analysis and data mining in social media and communication; ergonomics and models in work and training support. Part II: Interaction in virtual and augmented reality; learning, games and gamification; health, well-being and comfort; smart environments; mobile interaction; visual design and visualization; social issuesand security in HCI.

HCI International 2017 – Posters' Extended Abstracts

By Constantine Stephanidis

Release : 2017-05-11

Genre : Computers, Books, Computers & Internet, Digital Media, Software

Kind : ebook

(0 ratings)
The two-volume set CCIS 713 and CCIS 714 contains the extended abstracts of the posters presented during the 19th International Conference on Human-Computer Interaction, HCI International 2017, held in Vancouver, BC, Canada, in July 2017. 
HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process.

The 177 papers presented in these two volumes were organized in topical sections as follows: Part I: Design and evaluation methods, tools and practices; novel interaction techniques and devices; psychophisiological measuring and monitoring; perception, cognition and emotion in HCI; data analysis and data mining in social media and communication; ergonomics and models in work and training support. Part II: Interaction in virtual and augmented reality; learning, games and gamification; health, well-being and comfort; smart environments; mobile interaction; visual design and visualization; social issuesand security in HCI.

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